Dungeon Deja Vu
The camera doesn't go backwards.
Welcome to Dungeon Deja Vu, a dungeon that seems oddly familiar. Collect powerups, solve puzzles, and parkour to help Cy the Slime escape the mysterious dungeon.
This Dungeon seems oddly familiar... cyclic, even?
Made for Bevy Game Jam 5
- Ambareesh: Programming, Game Design, Sound Design
- Raybbian: Programming, Level Design
- dsfhdshdjtsb: Programming, Art
Source code: https://github.com/ambareesh1510/dungeon-deja-vu
Music used: https://freemusicarchive.org/music/legacyalli/oblivion-1/rf-far-from-shore/
CONTROLS
Arrow Keys - Control movement
X - Interact
Z - Jump
ESC - Main menu
M - Mute audio
IF YOU HAVE PERFORMANCE ISSUES
- Enable hardware acceleration ("Use graphics acceleration when available" in chrome)
- Try playing not in Fullscreen (and use z instead of up arrow, or else it might scroll the whole page)
- Try a native build, performance is much better there
Unfortunately, we do not have a mac build, so if someone wants to make a mac build we would gladly post it here.
Status | In development |
Platforms | HTML5, Windows, Linux |
Authors | dsfhdshdjtsb, raybbian, botskar |
Genre | Platformer, Adventure |
Made with | Rust |
Tags | 2D, bevy, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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Interesting game. The difficulty spikes a little abruptly which is fine and maybe even good for this type of jam. There's definitely strong rage-gameplay here lol. I think there are some things that could be tightened up (most egregious: wall-grip animation is way too slow, causes huge readability issues as I cannot be sure whether I'm on or off the wall a lot of the time.
ah yeah the wall grip animation could definitely use some tuning. As for difficulty, we would have liked to smoothen out the difficulty curve, but we wanted to give experienced platformer players a challenge and didn't have enough time to create more levels. We will definitely add more levels in the future
would be nice if there was a save when you exit or reload the pag
This was a fun and difficult little platformer. Nice job!
The objective is to paint every spike blue, right? :3 Maybe it's just because I'm not that good at games requiring fine control, but I think this would be a great hit in the sadomaso kink community.
Great job with the design & polish!
LOL thanks for playing!
Cool game!
I wish I could keep the upgrades between the levels :D
Tough as hell, beat it with 64 minutes :D loved it
Amazing, the game is very polished and the level design is super clever! The last 2 levels are quite hard lol
Finish time: 51 min.
Overall, it was a catching game. It is fun, challenging, and overall just a sick design of a game idea. We NEED a speedrun.com for this game. Last level was tough but really fun.
Good game! continue it if you can, I'll be playing it
Simple but very catchy idea, really well executed. The game looks super polished and is a lot of fun to play. Kudos!